WarCraft Archive
Author :
Publisher : Simon and Schuster
Release Date : 2006-10-24
ISBN 10 : 1416525823
Pages : 624 pages
Rating : 4/5 from 8 reviews
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A player's omnibus of four original tales traces the game's backstory, from the arrival of the Burning Legion demonic army on the diverse world of Azeroth to the ongoing battle for supremacy between warring kingdoms, in a compendium that includes the titles, Day of the Dragon, Lord of the Clans, The Last Guardian, and Blood and Honor. Original. 25,000 first printing.

WarCraft Archive

by Richard A. Knaak,Christie Golden,Jeff Grubb,Blizzard Entertainment,Chris Metzen

A player's omnibus of four original tales traces the game's backstory, from the arrival of the Burning Legion demonic army on the diverse world of Azeroth to the ongoing battle for supremacy between warring kingdoms, in a compendium that includes the titles, Day of the Dragon, Lord of the Clans, The Last Guardian, and Blood and Honor. Original. 25,000 first printing.

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WarCraft War of the Ancients Archive

by Richard A. Knaak

Based on the record-shattering computer game, the complete War of the Ancients trilogy is collected in one volume, and includes The Well of Eternity, The Demon Soul, and The Sundering. Original.

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WarCraft War of the Ancients Archive

by Richard A. Knaak

Based on the record-shattering computer game, the complete War of the Ancients trilogy is collected in one volume, and includes The Well of Eternity, The Demon Soul, and The Sundering. Original.

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Diablo Archive

by Richard A. Knaak,Mel Odom,Robert B. Marks

An anthology of the first three Diablo novels includes Legacy of Blood, The Black Road, and The Kingdom of Shadow, and is complemented by the original eBook title, Demonsbane, in which a warrior, the sole survivor of a massacre, is driven to avenge his fallen comrades. Original. 35,000 first printing.

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The Warcraft Civilization

by William Sims Bainbridge

An exploration of the popular online role-playing game World of Warcraft as a virtual prototype of the real human future. World of Warcraft is more than a game. There is no ultimate goal, no winning hand, no princess to be rescued. WoW is an immersive virtual world in which characters must cope in a dangerous environment, assume identities, struggle to understand and communicate, learn to use technology, and compete for dwindling resources. Beyond the fantasy and science fiction details, as

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Warcraft  Of Blood and Honor

by Chris Metzen

A Simon & Schuster eBook. Simon & Schuster has a great book for every reader.

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Warcraft  Lord of the Clans

by Christie Golden

In the mist-shrouded haze of the past, the world of Azeroth teemed with wondrous creatures of every kind. Mysterious Elves and hardy Dwarves walked among tribes of Man in relative peace and harmony -- until the arrival of the demonic army known as the Burning Legion shattered the world's tranquility forever. Now Orcs, Dragons, Goblins, and Trolls all vie for supremacy over the scattered, warring kingdoms -- part of a grand, malevolent scheme that will determine the fate of the

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The Starcraft Archive

by Jeff Grubb,Gabriel Mesta,Tracy Hickman,Micky Neilson

A single-volume compilation of the first three StarCraft novels includes the tales Liberty's Crusade, Shadow of the Zel'Naga, and Speed of Darkness, in an anthology that is complemented by the previously unprinted eBook, Uprising. Original. (A Blizzard Entertainment game)

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Virtual Sociocultural Convergence

by William Sims Bainbridge

This book explores the remarkable sociocultural convergence in multiplayer online games and other virtual worlds, through the unification of computer science, social science, and the humanities. The emergence of online media provides not only new methods for collecting social science data, but also contexts for developing theory and conducting education in the arts as well as technology. Notably, role-playing games and virtual worlds naturally demonstrate many classical concepts about human behaviour, in ways that encourage innovative thinking. The inspiration derives

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World of Warcraft Chronicle

by BLIZZARD ENTERTAINMENT

Blizzard Entertainment and Dark Horse Books are proud to present the third installment of their bestselling World of Warcraft Chronicle series! Like its predecessors, Volume III features beautiful full-color artwork by Peter Lee, Emily Chen, Stanton Feng, and other fan-favorite artists, as well as intricately detailed maps and spot art by Joseph Lacroix. Bolster your knowledge of Warcraftlore with this striking third volume!

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World of Warcraft Chronicle

by Blizzard Entertainment

Offers an illustrated, in-depth look at the history and mythology of the World of Warcraft game universe.

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Warcraft

by Jesse Russell,Ronald Cohn

High Quality Content by WIKIPEDIA articles! Warcraft: Of Blood and Honor is the fourth novel set in Blizzard Entertainment's Warcraft universe. The book is written by series co-creator Chris Metzen and was released as an e-book. It was later included in the trade paperback compilation The Warcraft Archive. The story follows Tirion Fordring, a paladin who makes a pact of honor with an orc named Eitrigg who had saved him from being crushed under a collapsing tower. He ultimately gives

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Final Fantasy Ultimania Archive

by Square Enix

"First published in Japan in 202 by Square Enix Co., Ltd."--Copyright page.

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World of Warcraft  Dawn of the Aspects

by Richard A. Knaak

"Contains the never-before-published prologue Charge of the Aspects by Matt Burns"--Cover.

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World of Warcraft  Cycle of Hatred

by Keith R. A. DeCandido

The Burning Legion has been defeated, and eastern regions of Kalimdor are now shared by two nations: the orcs of Durotar, led by their noble Warchief, Thrall; and the humans of Theramore, led by one of the most powerful mages alive -- Lady Jaina Proudmoore. But the tentative peace between orcs and humans is suddenly crumbling. Random attacks against Durotar's holdings suggest that the humans have renewed their aggression toward the orcs. Now Jaina and Thrall must avert disaster before

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World of Warcraft  War Crimes

by Christie Golden

The national bestseller and direct tie-in to the new game expansion pack Warlords of Draenor—a thrilling novel set in the universe of the record-breaking, internationally bestselling video game World of Warcraft! The brutal siege of Orgrimmar is over. Alliance and Horde forces have stripped Garrosh Hellscream, one of the most reviled figures on Azeroth, of his title as warchief. His thirst for conquest devastated cities, nearly tore the Horde apart, and destroyed countless lives. Now, on the legendary continent

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Warcraft  War of the Ancients  2  The Demon Soul

by Richard A. Knaak

THE BURNING LEGION HAS COME. Led by the mighty Archimonde, scores of demonic soldiers now march across the lands of Kalimdor, leaving a trail of death and devastation in their wake. At the heart of the fiery invasion stands the mystic Well of Eternity -- once the source of the night elves' arcane power. But now the Well's energies have been defiled and twisted, for Queen Azshara and her Highborne will stop at nothing to commune with their newfound god:

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World of Warcraft

by Christie Golden

For over a quarter of a century, Warcraft and World of Warcraft players have been treated to a treasure trove of artifacts, gear, weaponry, and trinkets of both awe and amusement. Now players can get an in-depth look at the items they have collected...and the fearsome powers they hold. From the shining towers of Silvermoon to the sulfurous Blackrock Mountain to the white stone castles of Stormwind, the Eastern Kingdoms are vast and full of wonder. Every corner of

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Halfbreed

by Maria Campbell

A new, fully restored edition of the essential Canadian classic. An unflinchingly honest memoir of her experience as a Métis woman in Canada, Maria Campbell's Halfbreed depicts the realities that she endured and, above all, overcame. Maria was born in Northern Saskatchewan, her father the grandson of a Scottish businessman and Métis woman--a niece of Gabriel Dumont whose family fought alongside Riel and Dumont in the 1885 Rebellion; her mother the daughter of a Cree woman and French-American man.

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World of Warcraft  Traveler

by Greg Weisman

It's been years since twelve-year-old Aramar Thorne, a clever boy who is never without his precious sketchbook, has seen his father. So when Captain Greydon Thorne comes ashore and asks his son to join him at sea, it feels as if someone has redrawn Aram's entire world. At sea, Aram struggles to get along with the Wavestider's crew--especially second mate Makasa, a tough teenaged girl. Just as Aram starts to get his head above water, a band of vicious pirates

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