Launching the Imagination
Author :
Publisher : Ingram
Release Date : 2019
ISBN 10 : 9781260402216
Pages : 208 pages
Rating : 4/5 from 21 reviews
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Revision of: Launching the imagination. Two-dimensional design. Ã2002.

Launching the Imagination

by Mary Stewart

Revision of: Launching the imagination. Two-dimensional design. Ã2002.

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Launching the Imagination  2D

by Mary Stewart

Covering the principles of two-dimensional design, Launching the Imagination: Two-Dimensional Design is the ideal text for instructors seeking a colorful and inexpensive introduction to design elements, color, composition, and organization. The material in volume one is enhanced by a thorough discussion of creativity, critical thinking, and concept development that guides students through the often-challenging process of applying the principles of design to achieve practical goals. A free student CD-ROM that provides a hands-on design tutorial, as well as helpful self-test

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Launching the Imagination 2D

by Mary Stewart

Launching the Imagination treats design as both a verb and a noun—as both a process and a product. Design is deliberate—a process of exploring multiple solutions and choosing the most promising option. Through an immersion in 2-D concepts, students are encouraged to develop methods of thinking visually that will serve them throughout their studies and careers. Building on strengths of the previous four editions, Launching the Imagination, 5e, is even more: •Concise. Every sentence has been refined, so

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Launching the Imagination 2D

by Mary Stewart

Designed for courses in Creativity and Two-Dimensional Design, Launching the Imagination offers a comprehensive framework on which students, teachers, and administrators can build. The approach in this third edition is refined, distilled, and updated, using over 275 examples drawn from traditional and contemporary sources. Interviews of artists and designers, known as Profiles, introduce students to working processes, career choices, and criteria for excellence from a remarkable group of masters. Launching the Imagination is also available in a comprehensive volume treating 2D

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Launching the Imagination 3d   Core Concepts

by Mary Stewart

Designed for courses in Creativity or Three-Dimensional Design,Launching the Imagination: A Guide to Three-Dimensional Designoffers a comprehensive framework on which students, teachers, and administrators can build. The approach in this second edition is refined, distilled, and updated, using hundreds of examples drawn from traditional and contemporary sources.Profileswith interviews of artists and designers introduce students to working processes, career choices, and criteria for excellence from a remarkable group of masters. Launching the Imaginationis available in a comprehensive volume treating 2

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Orbital Mechanics for Engineering Students

by Howard D Curtis

Orbital Mechanics for Engineering Students, Second Edition, provides an introduction to the basic concepts of space mechanics. These include vector kinematics in three dimensions; Newton’s laws of motion and gravitation; relative motion; the vector-based solution of the classical two-body problem; derivation of Kepler’s equations; orbits in three dimensions; preliminary orbit determination; and orbital maneuvers. The book also covers relative motion and the two-impulse rendezvous problem; interplanetary mission design using patched conics; rigid-body dynamics used to characterize the attitude

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50 Contemporary Artists You Should Know

by Brad Finger,Christiane Weidemann

KEYNOTE: This survey of great contemporary artists is the perfect introduction to the exciting world of art today. Artists working after World War II faced a confounding array of challenges, as stylistic barriers were broken, technology advanced, and issues of sexuality and race came to the forefront. From painters and photographers to sculptors and performance artists, fifty of the most influential contemporary artists are profiled in this colourful and engaging book that traces the various artistic movements and radical changes

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Star Maker

by Olaf Stapledon

This 1937 successor to Last and First Men offers another entrancing speculative history of the future. Cited as a key influence by science-fiction masters such as Doris Lessing, its bold exploration of the cosmos ventures into intelligent star clusters and mingles among alien races for a memorable vision of infinity.

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The Moral Imagination

by John Paul Lederach

Originally published in hardcover in 2005.

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The Psychosocial Implications of Disney Movies

by Lauren Dundes

In this volume of 15 articles, contributors from a wide range of disciplines present their analyses of Disney movies and Disney music, which are mainstays of popular culture. The power of the Disney brand has heightened the need for academics to question whether Disney’s films and music function as a tool of the Western elite that shapes the views of those less empowered. Given its global reach, how the Walt Disney Company handles the role of race, gender, and sexuality

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WebGL Game Development

by Sumeet Arora

This book is set-by-step, example-based tutorial that provides details on gaming logic using Web GL. If you are a programmer who wants to transform the skill of blending imagination and throughput in games, this is the book for you. You need to have a good understanding of object-oriented programming, JavaScript, and vector and matrix operations.

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From Models to Drawings

by Marco Frascari,Jonathan Hale,Bradley Starkey

This edited collection addresses the vital role of the imagination in the critical interpretation of architectural representations. By challenging the contemporary tendency for computer-aided drawings to become mere ‘models’ for imitation in the construction of buildings, the articles explore the broader range of methods and meanings at stake in the creation and interpretation of architectural drawings, models, images and artefacts. These critical – and often practice-led – investigations are placed alongside a range of historical studies considering the development of representational techniques

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Loose Leaf for Launching the Imagination

by Mary Stewart

New and better than ever, Launching the Imagination treats design as both a verb and a noun—as both a process and a product. Design is deliberate—a process of exploring multiple solutions and choosing the most promising option. Through an immersion in 2-D 3-D and 4-D concepts students are encouraged to develop methods of thinking visually that will serve them throughout their studies and careers. Building on strengths of the previous five editions Launching the Imagination 6e is even

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Manifesto for a Moral Revolution

by Jacqueline Novogratz

"An instant classic." —Arianna Huffington "Will inspire people from across the political spectrum." —Jonathan Haidt An essential shortlist of leadership ideas for everyone who wants to do good in this world, from Jacqueline Novogratz, author of the New York Times bestseller The Blue Sweater and founder and CEO of Acumen. In 2001, when Jacqueline Novogratz founded Acumen, a global community of socially and environmentally responsible partners dedicated to changing the way the world tackles poverty, few had heard of impact investing—

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Messy

by Heather Cocks,Jessica Morgan

Sometimes life gets Messy. When sixteen-year-old Brooke Berlin catches a taste of fame and her movie-star father's attention, she decides it's time to take her career to the next level--by launching a blog that will position her as a Hollywood "It Girl" who tells it like it is. But between schoolwork, shopping, and spray-tan appointments, she hardly has the time to write it herself... Enter green-haired outsider Max McCormack, an aspiring author with a terrible after-school job pushing faux meat

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Keys to Drawing with Imagination

by Bert Dodson

Draw with Confidence and Creativity! New in paperback! Creativity occurs in action. It is not a trait; it is something you do. To be creative, you need to engage in the art-making process. When you are "in the flow," you shift out of the future and into the present, making connections, generating variations and surrendering to the process. This ten-year edition of Keys to Drawing With Imagination is a course for artists in how to take something, do something to

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Designing Disney

by John Hench

Designing Disney sets into history and puts into context the extraordinary contributions of the late John Hench, who, at the age of 94, still came into his office at Imagineering each day. His principles of theme park design, character design, and use of color made him a legendary figure, not only for Disney fans but also for students and aficionados of architecture, engineering, and design. Designing Disney reveals the magic behind John’s great discoveries and documents his groundbreaking in several

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Middlemarch

by George Eliot

Miss Brooke had that kind of beauty which seems to be thrown into relief by poor dress.Her hand and wrist were so finely formed that she could wear sleeves not less bare of stylethan those in which the Blessed Virgin appeared to Italian painters; and her profile as wellas her stature and bearing seemed to gain the more dignity from her plain garments, whichby the side of provincial fashion gave her the impressiveness of a fine quotation from theBible,

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